Wednesday, June 20, 2012

Supreme World Council

The Supreme World Council was erected to replace the League of United Nations. The League is against the Supreme World Council, as it is made up of "New" Nations, while the Supreme World Council is made up of rebuilt "Old" Nations.

Signers of the Original SWC Charter:
Federal States of America (North)
New Confederate Sovereignities of America (South)
Wild Western Wilderness of America (West)
Mexican Annexation (Central America)
Rosicrucae (exiled government of Germany)
Quebec Principality (Canada)
Tibetan Free Republic (China)
Empire of Luzon (Southeast Asia)
Muscovite-Siberian Collective (Russia)
Palestine (area around Israel, not Israel itself)

Applications Pending:
South Korean Protectorate
Cairo-Carthagian Kritocracy

Monday, June 18, 2012

Sunday, June 17, 2012

WW3 Veterans' Ballistics Party

(also known as WW3 Veteran's Ballistics Party, WW3 Veterans of Ballistics Party)

High Command:
Commander-in-Chief/President Schylar Reed of Gondor
Responsibilities: Head of the Party, performs official CollegePlus! Forums duty of welcoming new members.

Strategic Commander/Vice-President Joshua Loomis of Erronithia
Responsibilities: Succeeds the President at the President's death/inactivity.

King Adam Narya of Narnethia
Responsibilities: Head of Royal Family

Prime Minister/Coordinator gmx0 (Samx) of Neo Samosa
Responsibilities: Coordinate the Ministries

Supreme Dictator Esther Mielke of Idiosyncratic Igloo
Responsibilities: None. And being not funny.

Royal Family:
Lady Victoria
Responsibilities: Name Change

Lady Olivia of Luminne
Responsibilities: Name Change

Duchess Chelsea
Responsibilities: Name Change

Grandmaster of the Royal Knighthood Shadow_Knight of the Shadowlands
Responsibilities: Handles Forum Knighthood.

Royal Knight Melessa of Esmarga/JB
Responsibilties: Encourage Knight's Code of Honor

Empress of the Forums Esther Mielke of Idiosyncratic Igloo
Responsibilities: Make cookies.

Parliament and Tactical Command:
Head of the Ministry of Truth/Supreme Propagandist Connell Howard of Majestic Dawn
Responsibilities: Handles Video and Poster Propaganda

Head of the Ministry of Love Katherine/Katie A of Sho-rock
Responsibilities: Handles Internal Party Relations and Written Propaganda

Head of the Ministry of Peace Whitney of Silveria
Responsibilities: Handles Party-to-Party Relations

Head of the Ministry of Intelligence/Intel General Dawson of Dawesomenia
Responsibilities: Handles Espionage Agents and Party-to-Library Relations

Head of the Ministry of Plenty/Rations Officer Esther Mielke of Idiosyncratic Igloo
Responsibilities: Handles Forum Skittle and M&M Rations

Head of the Ministry of Chivalry/Grand Marshall Shadow_Knight of the Shadowlands
Responsibilities: Handles Party Chivalry.

Head of the Ministry of Goodwill Kaitlyn Semones
Responsibilities: Handles Party-to-Forum Relations

Head of the Ministry of Music Bob
Responsibilities: Handles Party Music for parties!

Head of the Ministry of Epicness Trenster of Trentopolis
Responsibilities: Handles epic stuff

Pending Appointments:
Head of the Ministry of War SWAGIN SHADOW of the High Rahn Empire
Responsibilities: Handles Party-to-Outside Relations

Head of the Ministry of Security/Scout Master Cyrus of Hispania
Responsibilities: Handles Party-to-Ranger Relations and Voluntary Moderatorship

Head of the Ministry of Stewardship Caleb Jenkins of the Land of Stewardship
Responsibilities: Handles Forum Stewardship and Treasury

Head of the Ministry of Communications Olivia of Luminne
Responsibilities: Handles Party-to-Chat Relations

Head of the Ministry of Espionage Agent Cobalt of German Pluto
Responsibilities: Handles Party-to-Outside Relations

High Queen Sofia Soul Pea
Responsibilities: Queenly stuff

Saturday, June 16, 2012

Dark Fortress Assault (CP! Universe)

The CP! Universe of WW3

Dark Fortress Assault

Schylar Reed of Gondor:

The Elitinati MUST be stopped! It's time to fight!

Despite the loss of many Black Rifle soldiers on Reach, the cops is still functioning. Flooded with new recruits, they begin planning their revenge. Despite repeated warnings of the impossibility of it actually succeeding, General "Boromier" (every commanding General of the Black Rifles uses this title. Their reall names are hidden for security purposes) decides to take the fight to the enemies stronghold by attacking the Black Fortress. This impenetrable fortress is used as the Elitinati's main base for all operations on earth; the heart of all Elitinati operations begins here.

Undaunted by the task, General "Boromier" leads the troops in himself

The 9th Assault troops assisted by the 3rd Snipers come in from the north, while from the southwest, the 10th and 2nd Rangers slip up in stealth speeders. From the east, the 8th and the 1st entrench themselves in the Elitinati's only escape route. The enemy is completely blocked in.
Right as the last units get into place, both the 5th and the 6th Sky Hawks begin dive bomb runs from the Sting in space. They concentrate all fire on the center of the fortress. With confusion now on the outer lines of where the attack is happening, General "Boromier" orders the troops forward.

Despite being surprised by the attack, the Elitinati soldiers stand fast. They fear the wrath of their masters far more than the bullets of the Black Rifles. With bombs falling around them and furious supersoldiers attacking, they do not break and run, but rather remain and fight. For some time, the contest is doubtful.

As the fight continues, the ranks of the Black Rifles slowly thin, while the enemy grows more numerous with each passing minute. General "Boromier" knows something must be done, or soon all will be lost. "Follow me", he gestures to two young recruits. "If we capture those upper defenses, we could turn those guns away from our men and into the enemy." With no more than two men behind him, the General blazes ahead, guns aflame. The very sight of him leaves no doubt of why he is the head of the BR. Reaching the defenses, they quickly knock out the gunners and the recruits man the guns while the General holds the stairs. The tide begins to turn!

With the guns now firing into their backs, the enemy becomes disorganized and falls back to the inner keep. For a brief moment, all fighting ceases. General "Boromier" leaves his station to pear over the battlements to issue orders to his remaining soldiers. Suddenly, both of his gunners are shot down down. He whirls around, only to see dozens of enemy soldiers blocking him from the stairs. Trapped, he does the only thing possible, he prepares to fight!

Josh's support divisions arrive at just the right time. Scores of bombs and missiles rock the fortress sending everyone running for cover. "Boromier's" assailants dive beneath the ramparts, giving him just enough time to leap off the wall to the ground 50 feet below. His suit takes most of the blow, but even so, his right leg buckles underneath the tremendous fall. He is left limping, but he has no time to worry about that now. While Josh's divisions are still keeping the Elitinati occupied, he rallies the troops and prepares to lead the attack on the inner keep. "To me!" he cries, "To me, men! We have a fight yet to win!" Bolstered by their general's rallying cry, the Black Rifles renew the attack with vigor. The final battle for the Dark Fortress begins.

The 10th begin scaling the walls, while the 3rd Snipers pick off any enemy soldier that dares show their faces. The 2nd plant explosive charges on the main gate, while the 1st, 8th, and 9th, rally around "Boromier" in the center of the courtyard. At the General's signal, the charges are detonated and the gates are blown of their hinges. With a great cry, the Black Rifles pour into the keep!

Though severely outnumbered and outgunned, the courage of the Rifles wins the fight. Soon, the Elitinati are fleeing in droves. Top ranking officials use escape pods to leave earth and return to their ships in space. They leave behind them the smoking ruins of the Black Fortress.

But General "Boromier" is not finished. Taking with him some of the few remaining Rifles, he races to get to the airfield. They arrive just in time to intercept Eliua Orvenston, "Mr. Shark's" right hand man. His bodyguards, the Elantini Pillar Guards, attempt to clear a way through to his escape pod, but the Rifles aren't about to be thrust aside just like that. Vicious hand to hand combat begins.

The guards prove to many for the weary Rifles, and one by one they are taken down. Finally, only "Boromier" is left. His leg is almost crippled now, and the remaining guards move in to finish him off. But "Boromier" didn't come through fire and bullets just to fail in his objective. Pulling the pins of his remaining grenades, he tosses one into each of the Pillar guards cloaks. The explosions kill most of the remaining guards, and before their stunned partners can recover, "Boromier" neatly guns them down. Now, it is just him and Eliua. "Give it up, soldier, you cannot withstand me. I am Eliua Orvenston, a leader of the Elitinati! Against my powers you do not stand a chance" Eliua cries. Crippled, bloodied, and exhausted, "Boromier" falls to his knees and for the first time in his life, the thought that he might not be able to win this fight crosses his mind. Eliuam sensing his foe's weakness, and walks forward and stabs the exhausted "Boromier" in the gut, letting him fall to the ground. "You puny humans will never defeat us. You haven't the strength nor the guts." he says scornfully as he sheathes his sword. Walking into the pod, he turns around to say one last word to his dying enemy. He stops, stunned. With a super human effort, General "Boromier" stands up. "You're wrong, Eliua! We will never stop fighting, we will never stop struggling, we will never stop resisting you until we have driven every last one of Elitinati from this earth!" With that he gives on last squeeze of the trigger and fires his remaining rounds. Having given it his all, he and Eliua fall to the ground together in death.

Epilogue: When the surviving Black Rifles arrive at the airfield, they are too late to save "Boromier". He lies fallen among the bodies of his enemies. His body is reverently carried back to Gondor where it is buried with the greatest respect possible. The mission is a success, and the Black Fortress is reduced to rubble, but the cost is great. Over 9/10 of the Black Rifles never return from the fight, and their leader will never again rally the troops. The remaining Rifles return to their base where they will attempt to restore the Black Rifles to their former glory. Sadly, many days will pass before they will ever be truly at full strength again.

Sorry to all who are wondering what the heck I'm doing. I wanted have an epic story of the Black Rifles, and once I got started, I figured I would finish. Sadly, my writing skills don't do it justice. It sounded much better in my head than it does on paper.

Sunday, June 10, 2012

A Brief History: CP! Universe

A Brief History(CP! WW3 Universe):

0. Age of Calm
The boundary between the Age of Calm and the Age of Storm is unclear. But it is known that before WW3, the United Nations has been rebuilt into a smaller League of UN following the possible disasters of depression, famines, and natural occurrences have been blamed for setting many "Old" nations(America, China, and the like) into states of civil war and dissolving.

1. Age of Storm(pages 1-5)
The Age of Storm marks the first clear battles of WW3, as distinguished from petty civil wars and internal strife within the "Old" nations. At first, only a few of the "New" nations have risen, but some still remain to this day as an almost permanent fixtures.

November 11, 2011 ~ World War III is announced to have existed. Exact date of start of the war is unknown, for it had been going on for ages.

November 23, 2011 ~ The nations of Neo Samosa, Trentopolis, Endor, and Sho-rock rise up with enough strength to keep fighting the War.

November 27, 2011 ~ Romania and VDL enters the theaters of the War. Due to lack of resources and manpower, they withdraw.

2. Age of Snake(pages 5-96)
The COBRA Alliance, particularly Erronithia, rules the Age of the Snake. This was when COBRA had over half of all the "New" nations in its alliance.

January 10, 2012 ~ The nations of Majestic Dawn and Thoristan grease the wheels of war. The alien races take notice of Earth.

January 11, 2012 ~ Erronithia arises from the fighting in Europe. Gondor likewise comes from a revolution in South America.

January 12, 2012 ~ The High Rahn Empire enters to decimate Erronithia. Germany again arises from the confusion in Europe. After days of fighting, the High Rahn enters into the newly formed COBRA Alliance, regardless of previous hostilities.

January 13, 2012 ~ Sho-rock unleashes a weapon so terrible it was issued a letter from the League of UN.

January 18, 2012 ~ Trentopolis rearms its military for a short while.

January 25, 2012 ~ The Kingdom of Nowhere, a previously lost society of nomads, gets entangled in a war against COBRA.

January 26, 2012 ~ Silveria incites the rage of Trentopolis and COBRA, especially Erronithia.

January 27, 2012 ~ Erronithia emerges as the leading nation of the War.

January 30, 2012 ~ Endor re-emerges to finish construction of a superweapon to destroy Earth. It succeeds, however, WW3 continues in alternate universes and realities.

February 7, 2012 ~ First Transversable Dimensional Split of WW3 into an Ancient Dimension and a Kombat Dimension.

February 9, 2012 ~ Hope Day as declared by the League. All Nations stopped fighting for one day to pray for Hope.

February 14, 2012 ~ V-Day invasion. Neo Samosa invades all nations who did not participate in Hope Day.

February 15, 2012 ~ Germany withdraws to Pluto.

February 20, 2012 ~ Narrenthian government is structured and begins engaging in military affairs. The ruler of Rikkistan is given the Nobel Peace Prize for her world peace cupcakes.

February 24, 2012 ~ Jael Gath makes itself known, is increasingly hostile to Endor.

February 27, 2012 ~ Another alien race, the Cayorria, lands on Earth.

February 28, 2012 ~ Narrenthia uses the Koalan mercenaries to subdue its enemies, however, they rebel.

February 29-March 2, 2012 ~ League of United Nations called into session. All nations elected Silveria, JaelGath, and Majestic Dawn as new Temporary Members of the Insecurity Council.

March 4, 2012 ~ The first General Assembly motion is passed. Neo Samosa uncovers a secret society masterminding the events of WW3.

March 6, 2012 ~ The Elitinati attempt to murder the rulers of Shorock, German Pluto, and Romania; but was stopped by Erronithian and Majestic Dawn intelligence.

3. Age of Eye(pages 96-current)
The Age of the Eye is marks the secret dominance of the Elitinati over WW3. Two new alliances of FAST and SWORD challenge COBRA for supremacy, while the Elitinati is busy subverting the nations.

March 9-13, 2012 ~ The Defense of Neo Samosa. Neo Samosa is attacked by the Elitnati in its centennial anniversary of its founding. All available nations chase out the invaders.

March 18, 2012 ~ A superweapon is built by the Elitinati. The nations struggle to find it all over the world by launching nuclear missiles at suspicious places.

March 24, 2012 ~ Narrenthian scientists crack the code and destroy the superweapon at Rikkistan. Unfortunately, it was discovered to be a Portal of some sort. The Portal unleashes a scout party of demons.

April 27, 2012 ~ The Darian Isles, built on former Atlantis, rises out of the waters.

April 30, 2012 ~ Another small wave of Demons come from the Portal, however, they are easily taken cared of.

May 2, 2012 ~ The Darians soon inhabit Hispania. A ruler from Fenwick, England reunites Britain into the Shadowlands.

May 6, 2012 ~ The Schinaam of Luminne, an industrious people, begin to build factories to join the War.

May 7, 2012 ~ Dawesomenia, a nation that is scattered, enters by bombing and kidnapping generals.

May 9, 2012 ~ The Land of Stewardship, the new Switzerland, is now known to be a banking state.

May 11, 2012 ~ The island of Esmarga sends notice to the other nations.

May 14, 2012 ~ The Shadowlands Tournament is disturbed by an huge invasion of Demons.

May 15, 2012 ~ Narrenthia is driven from its land and settles into Texas.

May 17, 2012 ~ Darian Hispania and Erronthia lead the charge against the Demons. They are now immortalized in WW3 history. Also, the Leslian-Conzattian nations of Murinda, Phantasm, and Telmar aid the nations.

May 18-19, 2012 ~ On the second session of the LUN, three new temporary Insecurity Coucnil members were elected: Narrenthian Texas, Darian Hispania, and Gondor. A new permanent Insecurity Council member was also elected: Majestic Dawn.

May 24, 2012 ~ Esmarga uses a Portal to flee its island to another Dimension and detonates the island.

May 31, 2012(Today) ~ Endor has new leadership.

WW3 Rules For All Known Forums

I. Basic Rules(subject to change):

1. However you play is up to you. Form alliances. Form country names and rulers. Form storylines. Be original and HAVE FUN!

Amendment: As long as it doesn't mess with the Technical Stuff Rules, of course.

2. Any decisions made by the management that are not put into vote is final. I'll be sure to be fair and objective.

3. NO PERSONAL ATTACKS, PLEASE. This is just a game.

1. You can attack anyone who has posted on this thread. You must name the member's username or country.
 You can attack only one person at a time(if no one else has replied yet).
 Any unnamed attacks will directed to the poster before the attacker.

Amendment: Any unnamed attacks do not count unless stated afterwards.

2. You must state the epicness of your attacks. For example,
"I rain artillery shells on (username)'s bases"
"Blitzkrieging (username)'s country"
HOWEVER, nukes are not allowed until a special condition is met.

3. It is recommended you post pictures of your attacks. An attack with a picture or a vid is 2(two) points.

Youtube Videos are even better!!!

Appendix: Not enforced, but players are encouraged to limit pictures and videos to one or two per post, so the Net won't slow down.

5. To get a nuke, you must have been attacked at least 3 times. Nuking someone for revenge is acceptable. However, nuking a country that has not attacked you will summon the wrath of the League of the United Nations.

6. I will periodically check this thread and tally up scores on the scoreboard. Awards and whatnot will be presented at various random times. Every nation you nuke counts as 3 points and every other attack 1. A NUKE REDUCES A HIT COUNTRY'S POINTS BY 5 AND COUNTS AS TWO ATTACKS.

Amendment: Players are now required to keep their own score, but I will periodically double check the thread.

II. CollegePlus! Forums Specific Rules

1. The League will meet at random times in a poll vote form as I please. Voting will result in rule changes, sanctions, etc.

2. The League at random times will elect Permanent and Temporary Members of the Insecurity Council, taking this form:

3. Other rules concerning motion-making:

1. From time to time, players will be asked to particpate in missions. Participation is not required. However, those who does not participate will miss rewards.

2. LeslieC's Contingent:


III. GMC Forums Specific Rules

None, yet.

Tuesday, June 5, 2012

WW3 Technologies

Because of the Crises in the Age of Calm(a misnomer by itself, relatively true in light of the more recent Ages), all of the world either degenerated, advanced, maintained, or stagnated technologically and culturally, among other things. Additionally, for some reason, dimensional rifts intersect the home dimension frequently. This has resulted in some nations relying on magic and others performing massive space travel and others bringing in alternate laws of physics with their lands.

The most ancient of technologies seem to be medieval in nature, most of them coupled with magic, to compete with the more modern and advanced technological societies. Due to some law of nature arising from magic, creatures such as unicorns and dragons inhabit these nations. The lands of Sho-rock, Silveria, the Shadowlands, former Esmarga, and the Darian Isles/Hispania fit this category in varying degrees. The overabundance of magic has created the Ancient and Haven Dimensions, one with no magic and high magic, respectively.

The lands of Erronithia, Thoristan, Jael Gath, Dawesominia, Romania, Trentopolis, and Gondor, among others, are more or less modern or near-futuristic. They are able to send spacecraft, but some choose not to. Conventional warfare still abounds, with tanks, missiles, artillery, amphibious assaults, airstrikes, and whatnot. Biological warfare seems to have been the favorite in the early War because of the abolishment of the Geneva Convention. Due to the dimensional rifts, Erronithia has acquired use of practical wormhole technology, as the universe's physics have been scrambled to allow it. The League of UN mainly uses Cold War and the War on Terrorism technology and  techniques in their peacekeeping missions(which are rare). The Tank Dimension split in an almost unrelated way, but it seems it was influenced by the nuclear bombs redirecting the metaenergy lines on Earth.

Those humans that have fled Earth and some alien races have come back to bring in their futuristic technology to fight the World War. For some reason, any threat to Earth itself being blown up is shifted by a dimensional rift, thus the War continues on Earth, even though Earth is destroyed in one dimension. This is an interesting phenomenon, some say it is by design. Others say its just that the nations are extremely lucky they are in the dimension in which Earth always survives. This was first experienced when Endor uses a Death Star to destroy the planet. Schinaam of Luminne, the High Rahn Empire, Majestic Dawn, Cayorria, and others are space faring people. The Kombat and Space Dimensions were created due to the burden placed on the spacetime continuum, causing it to snap.

The land of Neo Samosa is advanced enough to put a spacecraft into space, but does not prefer to(although the space military branch of Neo Samosa, the Final Frontier, does). It seems to be an amalgamation of many different technologies throughout the ages. Neo Samosa largely uses steam and chronodisplacement(time travel) technologies. It is in the process of studying the phenomenon of the Dimensional Rifts. In colonizes any dimensions that is found, under variying names, as a ministry of the Chronocratic Guild.

The technology of the Idiosyncratic Igloo, the Bentonian Koalas, the Kingdom of Nowhere, and the Land of Stewardship is unknown or minimal, due to their small size. The Koalas seem to be barbarian in nature, due to them being animals. The Kingdom of Nowhere are guerilla warriors, and it is conjectured they have WW2-Cold War era weaponry. The Land of Stewardship is known to possess some of the most advanced stock market and banking software, but the extent of their other technologies are unknown. The Idiosyncratic Igloo seem to be a fishing people off the coast of Florida or Antarctica, and are peaceful. The rule of War stays true: nations at war advance in technology the most.

There is only one group who has melded both highly advanced technology and magic seamlessly. Their name must not be uttered! Many psychic and mind control technologies are owned by this group, and has infiltrated all of the Nations. Their knowledge has been given to them from below. From WAY below, the recesses of human imagination, the Void, and the Abyss, and who-knows-where-else. They have strongholds in space and other dimensions.

Interestingly, all Nations use one form of a nuclear bomb. It seems it is the only universal technology everyone possesses for sure. Those Nations steeped in ancient ways do not prefer to use them, but it is not unheard of. Thus, WW3 is dominated by nuclear warfare, or the fear of it.